
It can also be useful for raising the chances of activating Ward of Radiance, for example, in case you don’t want to use the Favor itself on that card. This can be useful for cards that require the specific type of tokens to be in the bag, like Harmony Restored or The Stygian Eye. The first is that they are fast, which usually means you don’t need to seal any tokens from the bag until you want to use them. There are two major elements of these cards that influence when and how they can be played. The design points I’ve talked about so far are neat, but have few implications on gameplay. In contrast, Favor of the Sun features the defensive stats, which ties into the bless ideal of preemptively defending against negative tokens. In the curse focused Favor, we see icons for the aggressive stats, mirroring the general proactive approach to curse generators. Instead, these values are usually tested on treacheries or to avoid enemies without defeating them. Meanwhile, Willpower and Agility are classified as defensive stats as they don’t directly impact the game. Intellect can get you clues and Combat can deal damage to enemies. First are the aggressive stats, Intellect and Combat, both of which, in their basic form, are used to affect the game state directly. For context, in Arkham, player stats can generally be split into two categories. The second aspect of symmetry comes from the icons on each card. An even more satisfying detail is that these mirrored costs also correspond to their respective token’s modifier, adding another layer to the amazing design of these pieces. If you’re a lover of symmetry like me, you might even consider this profit as a cost of -2 resources, perfectly opposite from its blessed twin’s cost. First, the costs: while Favor of the Sun costs 2 resources, its curse counterpart starts at 1 resource, but nets you 3 after you’ve revealed all of its sealed tokens. DesignĪlthough it might not seem like it at first, these two cards are almost perfect mirrors of each other. Despite that, today I want to focus on why I think they’re so important for bless/curse archetypes. Ultimately, I think it gave me a deeper appreciation of the mechanic to play without them. The inclusion of these cards so late in the cycle confused me at first given how pivotal they were to certain bless/curse strategies. In this post, I want to focus on their design and the place they occupy in the bless/curse card pool.įavor of the Sun and Favor of the Moon are two level 1 neutral cards that came in The Lair of Dagon mythos pack. I’ve already taken a look at them from a mathematical perspective in my last Horror by the Numbers article. Explore 21st century Innsmouth, talk to over 30 animated characters and solve the mystery of the disappearance of little Tabitha Marsh.Hi there and welcome to another article here on Obscure Studies! Today, I want to take a moment to focus on two of my favorite cards from The Innsmouth Conspiracy cycle.Are you saving the day - or are your days numbered? What fate awaits you in Innsmouth is entirely in your hands a total of 27 possible endings want to be discovered.This interactive book will captivate you with its perfect blend of offbeat humor and classic horror.Become part of a stirring story in the Lovecraft universe, where every decision you make has a lasting effect on the story.A game in which every decision counts, and there is far more than one way to successfully solve the case.

The unique mixture of horror and humor makes The Innsmouth Case the first scary-comedy-text-adventure of its kind. The Innsmouth Case is a detective adventure in the style of an interactive book inspired by the fantastical works of horror legend H.P. Save the girl, solve the case, survive Innsmouth! This mysterious assignment takes you to the remote fishing village of Innsmouth, where nothing is what it seems… but he does not have the time - and so the job goes to you. To solve the enigmatic disappearance of little Tabitha Marsh, however, the toughest and cleverest detective of all is wanted. A desperate mother, a missing girl and a mystical place - a case could hardly be more challenging.
